I have been working professionally with computer graphics since 2008. I've already worked with several different types of projects, such as animation, advertising, architecture and small games. Which makes me learn a lot of different techniques and helped me to be a good problem solver.
My main focus is in modeling and texturing, both hard surface and organic, with solid skills in UV’s. But I’m not limited to just that, I also have knowledge in digital sculpting and some degree in shader, lighting and compositing. My favorite tool set it’s Blender and Substance Painter.