Hi! My name is Lucas Falcao. I’m a CG artist, graduated in Design and born in Porto Alegre, Brazil 1986. I started learning 3D in 2007, when I was at college of Design. There I had some classes where I learned the fundamentals of computer graphics and since there, I never stoped studying and practicing.
I have been working professionaly with computer graphics since 2008. I've already worked with several different types of projects, such as animation, advertising, architecture and small games. Which makes me learn a lot of different techniques and helped me to be a good problem solver.
My main focus is in modeling and texturing, both hard surface and organic, with solid skills in UV’s. But I’m not limited to just that, I also have knowledge in digital sculpting and some degree in shader, lightining and compositing. My favorite tool set it’s Blender, Krita and Gimp.